Projects
I enjoy building software where the constraints are real: performance, scale, reliability, and edge cases. Here are a few projects across backend systems, robotics, and lower-level programming that reflect that style of work.
Built a serverless email notification system with modular AWS Lambda processors, SendGrid templates, and multi-language support for a production referral platform.

Designed a robot planning system that scales target interception on large weighted 2D costmaps while handling collision checking and trajectory alignment efficiently.

Developed a full-stack order management application with a Rails backend, React frontend, role-based access control, and REST APIs over a relational schema.

Implemented sampling-based motion planning algorithms to generate collision-free trajectories for a high-degree-of-freedom planar robotic arm.

Implemented a dynamic memory allocator in C supporting malloc, free, realloc, and calloc with improved memory utilization.

Built an interactive maze exploration game in Python with MVC-style structure and procedural generation for varied layouts and difficulty levels.

